Been slowing increasing in envy for FP's iPad. To be perfectly honest, I probably won't get one for years (after they're gone through 3 generations and it's already being replaced by something cooler), but I'm starting to appreciate its versatility. Not surprisingly, much of the power of the iPad comes from the burgeoning family of available Apps.
I am especially enthusiastic about the possibility of playing boardgames on an iPad. The other night, FP and I played a couple games of Small World, for 2 player on his iPad. It was exquisite. I mean, I love boardgames - so I sort of missed the feel of the pieces, and the process of the set-up, but the fact of the matter is that the team of engineers who ported this game over to the iPad did a fantastic job. We scanned the Quick Rules, and decided to throw caution to the wind and just try a game. Because the iPad enforces the movement and attack rules, we were able to learn through trial-and-error - much faster than constantly referring to a rule book to make sure we didn't do something wrong.
We were able to whip through 2 games in under an hour. It played without a glitch. And they are still working on improving things - the current release is 0.91.
After just this brief stint, I started daydreaming about having an iPad with a vast boardgame collection on it. Neuroshima Hex. Memoir '44. Attika. Carcasonne. Drakon. Ghost Stories (for solitaire play). Nexus Ops. Not everything would work, of course. iPad boardgames should probably be solitaire or 2-player only and not require too much table space. As much as I'd like to be able to play Arkham Horror on an iPad, I just can't see how that could happen with all the components, cards, text, tokens, etc.
But the iPad is calling out for other relatively simple 2-player wargames. I'd love to be able to drop my iPad in front of my brother, while on vacation, and pull up a dozen or so solid boardgames for us to play. Days of Wonder has started the trend - here's hoping the rest of the gaming world gets on board (get it?).